Friday, 25 December 2009

Ilion - "The Pixar of Europe"

While I was researching for my presentation I stumbled upon an animation studio I wasn't aware of. It's Ilion Animation Studios [1], who created Planet 51. I was surprised something good could come from Europe. The animation is of the same quality as Pixar's and DreamWorks' films.

This made me reconsider going to Spain, not just head straight to USA (if I would be so lucky to get a job there sometime in my life).

References:

Wednesday, 23 December 2009

Presentation!

Finally! The presentations are over. I spent caffeinated days working on it to get it finished in time. I did a lot of research that I don't know how to put here (some of it IS here somewhere in my blog), and had a sleepless night before presenting (turning up late and all).

Nervousness is not my friend. I was skipping pieces of information because I was too afraid to speak. Not a good idea, when this was in fact a presentation. I loosened up after a while, but I guess there was a lot of mumbling.

I got some nice feedback though. The teachers commented that I looked relaxed, but really, I was dead tired and nervous, struggling to find the right words to use at the right moments (english is not my native tongue).

Anyway, it could have been a lot worse. Couldn't it? [1]

Sunday, 20 December 2009

DreamWorks Animation Overview (copied & pasted)

This is shamelessly copied and pasted because I felt there was a need for a description for what DreamWorks is all about, since this is the company I'm researching. So here it is:

"DreamWorks Animation SKG is devoted to producing high-quality family entertainment through the use of computer-generated (CG) animation. With world-class creative talent and technological capabilities, our goal is to release two CG animated feature films a year that deliver great stories, breathtaking visual imagery and a sensibility that appeals to both children and adults.

In 2004, DreamWorks Animation SKG became the first animation company to produce and distribute two CG animated features in a single year, including Shrek 2 , the third highest-grossing movie of all time.

With each film, we strive to tell great stories that are fun and comedic, told with a level of sophistication and irreverence that appeals to the broadest audience possible and captures the imaginations of all people regardless of age.

Our management is one of the most experienced and dynamic teams in the entertainment industry, overseeing a stellar collection of artistic and technical leaders from a wide range of backgrounds in film and animation production, computer graphics and information technology. Many of them have been with the company since its inception." [1]

References:

[1] DreamWorks Animation - Company Overview (flash site: click company - company overview)

Monday, 7 December 2009

Interviews with animators from DreamWorks

I did some googling on Dreamworks Animation("my company") animator interviews.

One of them (Ethan Hurd) mentioned that animators at DreamWorks animates all the characters in a shot, not just one, which is new information to me.[1] I always imagined there were character supervisors, with their own team of animators, dedicated to a specific character.

In another interview with a DreamWorks animator [2], Simon Otto says "Fancy equipment and a great campus doesn’t necessarily guarantee you a successful career", which is very true and could be a valuable tip for any animator. Also he says: "All the top 2D animators at DreamWorks are still some of the best animators at the studio.". I don't know why this is the case. It could be more experience, or that mastering drawing means you have an eye for weight and posture.

Ron Williams, animator on Kung Fu Panda, confirms this theory in an interview: "Draw a lot, every chance you get. Keep pursuing art in general. Even if you want to just do animation, I would still study a broad range of art. Don't get too specific right away".

References: